#ifndef __EFFECT_LAYER_H__
#define __EFFECT_LAYER_H__
#include "cocos2d.h"

namespace gofgame {
	namespace dungeonkeeper {
		namespace game {
			class EffectLayer : public cocos2d::CCLayer {
			public:
				bool init();
				CREATE_FUNC(EffectLayer);
			};
		}
	}
}

#endif //__EFFECT_LAYER_H__
